To achieve this, we added “save & load” functions into our existing library of 3D scanning utility with full-colour texture mapping. While it was tempting to simply save the texture files, download from Windows Device Portal, and then rebuild in Unity, that wouldn’t be a very mobile solution. Here is our approach: 3D scanning, texture capturing, and graphics processing all done on one device, HoloLens.
We are very excited to launch HoloLens D3D Keyboard v1.0 (outdated by v1.2c) as our first-ever product on the Unity Asset Store : http://www.assetstore.unity3d.com/en/#!/content/75114 For full product description, please check out our Products page. We also managed to get an app ready as a 30-day free trial (ignore the 99 cents price) on the Windows App […]
Why I decided to develop for mixed reality experiences on Microsoft HoloLens This week might have been hailed as a great week for Virtual Reality (“VR”) with Google announcing Daydream and Facebook demonstrating VR live on stage, but have you thought about the big picture? This might have already been a heated debate on Reddit […]
This July was full of excitement for video production. Firstly, in response to the many creative ideas, realized using Apple’s newly announced ARKit, Sky made a quick Pacific Rim video using HoloLens Actiongram. The warm reception of this video on Twitter was a pleasant surprise for all of us. Later in July, we released 2 videos made […]