To achieve this, we added “save & load” functions into our existing library of 3D scanning utility with full-colour texture mapping. While it was tempting to simply save the texture files, download from Windows Device Portal, and then rebuild in Unity, that wouldn’t be a very mobile solution. Here is our approach: 3D scanning, texture capturing, and graphics processing all done on one device, HoloLens.
Another month has gone by. Developing for Hololens was a very emotionally rewarding experience. You can see your creations in action and share your experience with others. Of course, the happiness is only amplified because of all the frustration that happened during debugging, before you get everything to work as designed. Without further ado, here is my playing […]
Waking up in Seattle, getting ready for meeting @HoloLens Actiongram team today, pleasantly surprised by new sci-fi holograms! pic.twitter.com/JSPYHNl1JO — Sky Z (@skyzdev) May 10, 2017 Earlier in May, I had the pleasure of travelling to Seattle and meeting with Microsoft Actiongram team. The team was very well organized and the experience was well coordinated. Among […]
We are very excited to launch HoloLens D3D Keyboard v1.0 (outdated by v1.2c) as our first-ever product on the Unity Asset Store : http://www.assetstore.unity3d.com/en/#!/content/75114 For full product description, please check out our Products page. We also managed to get an app ready as a 30-day free trial (ignore the 99 cents price) on the Windows App […]