To achieve this, we added “save & load” functions into our existing library of 3D scanning utility with full-colour texture mapping. While it was tempting to simply save the texture files, download from Windows Device Portal, and then rebuild in Unity, that wouldn’t be a very mobile solution. Here is our approach: 3D scanning, texture capturing, and graphics processing all done on one device, HoloLens.
HoloLens 3D miniMap: any house can be spatially-mapped by Hololens in 3 minutes and turned into this 3D holographic miniMap, with synced animations of life-size and miniature characters (Lina, Storm, and Luna from Dota2). The miniMap can be expanded, shrunk, hidden from view, or viewed from any angle or cross section. Both life-size and miniature […]
First ONE: We launched the first public beta of our HoloLens Room Scanner in the Windows App Store this week. #HoloLens RoomScanner public beta starts tomorrow – Demo video: https://t.co/ul48sRlhpX (will share Store link once it's live) #mixedreality pic.twitter.com/hERIe4enpL — Sky Z (@skyzdev) September 26, 2017 This means anyone with a HoloLens can now download it […]
Here is a work-in-progress HoloLens app update, as I tried to upgrade the appearance of the 3D miniMap from blue glass into full-colour real environment textures, using the native camera on the HoloLens. One thing I love about developing for HoloLens is the new stuff that I have to learn along the way to make things work. In the past […]