To achieve this, we added “save & load” functions into our existing library of 3D scanning utility with full-colour texture mapping. While it was tempting to simply save the texture files, download from Windows Device Portal, and then rebuild in Unity, that wouldn’t be a very mobile solution. Here is our approach: 3D scanning, texture capturing, and graphics processing all done on one device, HoloLens.
HoloLens RoomScanner product prototype demo, featuring photo-texture, 3D minimap, self-representation, multiple saves & loads (serialization), anchoring over multiple sessions (persistence), and remote loading (holoportation) in an office environment. Currently working on performance optimization and user interfaces. Related
HoloLens Gaming update: Outdoor test of smash-style mini-game with Pokemons (Pikachu and Squirtle). Features include: xbox controller gameplay, enemy AI, spatial mapping & occlusion of deck & backyard, gravity, soft-particle rendering of lightning, explosion and water spray. As you can see in the video, winter is here! Feedback and feature requests are welcome! P.S. Luckily, […]
https://www.youtube.com/watch?v=YsVkQTAq7kg A couple of months ago, @KennywDev published a viral video (link) of his amazing Portal fan project based on HoloLens. In the video, we saw the companion cube falling according to mixed reality physics, into and out from the Portals on walls, ceilings, floors. It was a very inspirational moment for all of us. […]